Game Design Atoms: Can Game Designs Be Diagrammed?
Holy crap. Raph Koster (author of "A Theory of Fun for Game Design" -- see this post) is reading my mind! Ok, so he's not really, but I like how he thinks. He gave a GDC lecture entitled "Game Design Atoms: Can Game Designs Be Diagrammed?" which is about breaking down game mechanics into their smallest parts (he calls "ludemes") and creating a design diagram to replace the traditional game design document. Again, holy crap. I better write this dissertation of mine fast before ol' Raphy steals all of my thunder and limelight and riches and... Psychochild reckons Raph had the best non-keynote talk he'd seen and Cory of Terra Nova reckons code is a good enough notation for games.
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