State of the Art
Long time no post. I'm finally getting down to business with my dissertation, and so here's the list of the people and publications I'll be using for my State of the Art section. I've divided them into 2 categories, primary and secondary, in terms of relevance to my work (Ben Cousins' game "atoms" are more relevant to me than Barwood & Falstein's 400 rules) and originality (i.e. I consider Costikyan's work an extension of Crawford's).
Primary:
Primary:
- The Art of Computer Game Design - Chris Crawford
- Game Programming Patterns & Idioms - Chris Hecker & Zack Booth Simpson
- The Designer’s Notebook - Ernest Adams
- A Grammar of Gameplay - Raph Koster
- Low Level Game Design - Ben Cousins
- Will Wright and Sid Meier
- I Have No Words & I Must Design - Greg Costikyan
- FADTs: Formal Abstract Design Tools - Doug Church
- The 400 Project - Hal Barwood & Noah Falstein
- Game Design Patterns - Bernd Kreimeier et al
- MDA: Mechanics, Dynamics, Aesthetics - Marc LeBlanc