Of Videogames and Visualisations

Friday, November 30, 2007

Talking That Talk

Smashing the game design atom by Dan Cook touches upon the fact that a lot of the current game design talk is just talk, and that the next step is to make the ideas practical and tangible. I really think this requires a designer/programmer because it's a situation requiring that kind of jump.
Essentially what's being proposed is test-driven development, but without explicitly saying so. To actually apply this practice to the "craft" of game design would require something less "crafty". On that note, I now have hard deadlines for my PhD and so it's time to stop talking the talk and start walking the walk as only a designer/programmer can. Shout-out to Chamillionaire for the post title.